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	<title>Comments for Aimless Development</title>
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	<link>http://www.aimlessdevelopment.com</link>
	<description>Game development, programming, and incoherent rambling</description>
	<lastBuildDate>Fri, 03 Feb 2012 17:46:25 -0500</lastBuildDate>
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		<title>Comment on Global Game Jam 2012: Life Goes On by Ian Morrison</title>
		<link>http://www.aimlessdevelopment.com/2012/02/02/global-game-jam-2012-life-goes-on/comment-page-1/#comment-5502</link>
		<dc:creator>Ian Morrison</dc:creator>
		<pubDate>Fri, 03 Feb 2012 17:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/?p=81#comment-5502</guid>
		<description>Oh? When did you get a chance to see them? Did Dave show you the game? :)</description>
		<content:encoded><![CDATA[<p>Oh? When did you get a chance to see them? Did Dave show you the game? <img src='http://www.aimlessdevelopment.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Global Game Jam 2012: Life Goes On by Matt</title>
		<link>http://www.aimlessdevelopment.com/2012/02/02/global-game-jam-2012-life-goes-on/comment-page-1/#comment-5501</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 03 Feb 2012 15:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/?p=81#comment-5501</guid>
		<description>Indeed updates would be good.

Glad to hear it all worked out. I loved, absolutely loved the animations for jumping you did.</description>
		<content:encoded><![CDATA[<p>Indeed updates would be good.</p>
<p>Glad to hear it all worked out. I loved, absolutely loved the animations for jumping you did.</p>
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		<title>Comment on Design of a Skeletal Animation System by crazyspacemonkey</title>
		<link>http://www.aimlessdevelopment.com/2010/01/12/design-of-a-skeletal-animation-system/comment-page-1/#comment-4420</link>
		<dc:creator>crazyspacemonkey</dc:creator>
		<pubDate>Sun, 30 Oct 2011 17:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/?p=31#comment-4420</guid>
		<description>Awesome!
Really helped me design the class structure for my own skeletal animation system.
Thanks a lot</description>
		<content:encoded><![CDATA[<p>Awesome!<br />
Really helped me design the class structure for my own skeletal animation system.<br />
Thanks a lot</p>
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		<title>Comment on It&#8217;s Been a While by Matt</title>
		<link>http://www.aimlessdevelopment.com/2011/09/25/its-been-a-while/comment-page-1/#comment-4141</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 26 Sep 2011 04:19:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/2011/09/25/its-been-a-while/#comment-4141</guid>
		<description>Welcome back to the internet. 

Would you like some cats?</description>
		<content:encoded><![CDATA[<p>Welcome back to the internet. </p>
<p>Would you like some cats?</p>
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		<title>Comment on Game Design is Hard! by mmankt</title>
		<link>http://www.aimlessdevelopment.com/2011/03/23/game-design-is-hard/comment-page-1/#comment-2632</link>
		<dc:creator>mmankt</dc:creator>
		<pubDate>Wed, 06 Apr 2011 19:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/2011/03/23/game-design-is-hard/#comment-2632</guid>
		<description>great to hear. can&#039;t wait for some open network testing. When it ocmes to gameplay i think it would work great as a card game, you build and take cards, some card give you credits, more blocks or weapons, your opponent has a big tower, almost nearing the goal and surprise-you blow it all up. credits can go to new parts, weapons etc. balancing would be key here, cuz blowing up everything without any order would render building the tower pointless.</description>
		<content:encoded><![CDATA[<p>great to hear. can&#8217;t wait for some open network testing. When it ocmes to gameplay i think it would work great as a card game, you build and take cards, some card give you credits, more blocks or weapons, your opponent has a big tower, almost nearing the goal and surprise-you blow it all up. credits can go to new parts, weapons etc. balancing would be key here, cuz blowing up everything without any order would render building the tower pointless.</p>
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		<title>Comment on Game Design is Hard! by Ian Morrison</title>
		<link>http://www.aimlessdevelopment.com/2011/03/23/game-design-is-hard/comment-page-1/#comment-2541</link>
		<dc:creator>Ian Morrison</dc:creator>
		<pubDate>Wed, 30 Mar 2011 01:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/2011/03/23/game-design-is-hard/#comment-2541</guid>
		<description>Not as much as you&#039;d think! Since the simulation ends up pretty similar between the server and client, and user interaction with the simulation is actually pretty minimal, it ends up being pretty easy to synchronize... and even when it doesn&#039;t sync up too well, it&#039;s rarely a huge issue. 

That isn&#039;t to say it isn&#039;t something I&#039;m going to need to work on, but it&#039;s proven fairly lag tolerant so far.</description>
		<content:encoded><![CDATA[<p>Not as much as you&#8217;d think! Since the simulation ends up pretty similar between the server and client, and user interaction with the simulation is actually pretty minimal, it ends up being pretty easy to synchronize&#8230; and even when it doesn&#8217;t sync up too well, it&#8217;s rarely a huge issue. </p>
<p>That isn&#8217;t to say it isn&#8217;t something I&#8217;m going to need to work on, but it&#8217;s proven fairly lag tolerant so far.</p>
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		<title>Comment on Game Design is Hard! by mmankt</title>
		<link>http://www.aimlessdevelopment.com/2011/03/23/game-design-is-hard/comment-page-1/#comment-2537</link>
		<dc:creator>mmankt</dc:creator>
		<pubDate>Tue, 29 Mar 2011 18:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/2011/03/23/game-design-is-hard/#comment-2537</guid>
		<description>finally new posts, sounds interesting. syncing all the physics online will be pretty hard tough.</description>
		<content:encoded><![CDATA[<p>finally new posts, sounds interesting. syncing all the physics online will be pretty hard tough.</p>
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		<title>Comment on What&#8217;s this? A blog? When did I start writing a&#8230; oh, right. That blog. by Ian Morrison</title>
		<link>http://www.aimlessdevelopment.com/2011/03/09/whats-this-a-blog-when-did-i-start-writing-a-oh-right-that-blog/comment-page-1/#comment-2188</link>
		<dc:creator>Ian Morrison</dc:creator>
		<pubDate>Thu, 10 Mar 2011 02:14:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/2011/03/09/whats-this-a-blog-when-did-i-start-writing-a-oh-right-that-blog/#comment-2188</guid>
		<description>I was partially inspired with the tenacity (and frequency) with which you update your own blog. :)</description>
		<content:encoded><![CDATA[<p>I was partially inspired with the tenacity (and frequency) with which you update your own blog. <img src='http://www.aimlessdevelopment.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on What&#8217;s this? A blog? When did I start writing a&#8230; oh, right. That blog. by Matt</title>
		<link>http://www.aimlessdevelopment.com/2011/03/09/whats-this-a-blog-when-did-i-start-writing-a-oh-right-that-blog/comment-page-1/#comment-2183</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 09 Mar 2011 22:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/2011/03/09/whats-this-a-blog-when-did-i-start-writing-a-oh-right-that-blog/#comment-2183</guid>
		<description>OH MY FUCKING GOD. 
 

Cool! Revived!</description>
		<content:encoded><![CDATA[<p>OH MY FUCKING GOD. </p>
<p>Cool! Revived!</p>
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		<title>Comment on Design of a Skeletal Animation System by mmankt</title>
		<link>http://www.aimlessdevelopment.com/2010/01/12/design-of-a-skeletal-animation-system/comment-page-1/#comment-638</link>
		<dc:creator>mmankt</dc:creator>
		<pubDate>Tue, 26 Oct 2010 11:29:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.aimlessdevelopment.com/?p=31#comment-638</guid>
		<description>i found js vids on yt a long time ago and i loved them. i&#039;m now developing my own skeletal animation system and you&#039;re a great example to follow. i&#039;m trying to use my experience as an animator to create the best behavior possible. i&#039;m looking forward to more posts m8!</description>
		<content:encoded><![CDATA[<p>i found js vids on yt a long time ago and i loved them. i&#8217;m now developing my own skeletal animation system and you&#8217;re a great example to follow. i&#8217;m trying to use my experience as an animator to create the best behavior possible. i&#8217;m looking forward to more posts m8!</p>
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