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Posts by: Ian Morrison

  1. Global Game Jam 2012: Life Goes On February 2, 2012

    Posted in Game Design, Game Development.

    2 comments
  2. It’s Been a While September 25, 2011

    Posted in Game Design, Game Development.

    1 comment
  3. Game Design is Hard! March 23, 2011

    Posted in Uncategorized.

    3 comments
  4. What’s this? A blog? When did I start writing a… oh, right. That blog. March 9, 2011

    Posted in Uncategorized.

    2 comments
  5. The Rationality of Irrationality in Galcon September 7, 2010

    Posted in Games.

    No comments
  6. Weekly Development Update #6 August 29, 2010

    Posted in Game Development, SPX.

    No comments
  7. Weekly Development Update #5 August 22, 2010

    Posted in Game Development, SPX.

    No comments
  8. Weekly Development Update #4 August 16, 2010

    Posted in Game Development, SPX.

    No comments
  9. Weekly Development Update #3 August 9, 2010

    Posted in Game Development, Game Systems, SPX.

    No comments
  10. Weekly Development Update #2 August 2, 2010

    Posted in Game Design, Game Development, SPX.

    No comments
  11. Weekly Development Update #1 July 25, 2010

    Posted in Game Design, Game Development, SPX.

    4 comments
  12. RUSE Impressions March 19, 2010

    Posted in Games.

    2 comments
  13. Dwarven Mounts, Bladed Fortress February 18, 2010

    Posted in Business and Marketing.

    No comments
  14. Design of a Skeletal Animation System January 12, 2010

    Posted in Game Development, Game Systems, John Smith.

    4 comments
  15. Evolution of John Smith’s Animation Systems January 3, 2010

    Posted in Game Development, Game Systems.

    1 comment
  16. Current Project: John Smith December 18, 2009

    Posted in Game Design, Game Development, John Smith.

    No comments
  17. AimlessDevelopment.com goes live October 28, 2009

    Posted in Uncategorized.

    3 comments