Time for another weekly update, but I’m not going to go with a day-by-day breakdown, since I’ve been struggling with the same issue all week. My window is being tagged by the OS as “not responding”, despite the frame function and the windows message pump being called regularly. I’ve posted to the Ogre3d boards in hope of help, and messed around on my own attempting to isolate the cause, but I can’t see anything in my code that differs from the Ogre test app I wrote except that the update loop is now in its own boost::thread.
I’m going a little bonkers, but them’s the risks when you start programmin’.
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